

I'm sure others like me will discover things that you would prefer us not see.

Moving on, I like the weapon placement, and once again, I encourage you to take advantage of your skills and create your own environments inside the universe and populate it with content others might relate with.įinally, I know this is a beta and you're still working on things so I don't wanna discourage you, but you'll need to clean up a few things before this map is really ready for play. I think many fans would enjoy exploring spaces they've never been to before in a universe they love. Make some of the buildings that weren't accessible in the game accessible in your map. You did an excellent job of recreating the RE3 environment, but I think you should take a little of your own creativity to the project. Personally I wouldn't mind it being a secret area to explore, but now I'm starting to get off track. You'll need to fix it so the fire escape is inaccessible or tie it into your map somehow. me, and I found a rooftop to no where and missing polygons. Firstly, there's a fire escape that IS REACHABLE by someone who likes exploring, i.e. Wish you the best of luck and hope you're map improves to you're liking! :)Īs an RE fan I enjoyed this map, but there are a few issues I have with it. I'm going to take it out of my servers rotation until newer versions come out. Make it so maybe one of the cars alarm goes off as well?Īnyways great map overall. None of the cars in the streets are movable. Make doors un-destroyable? Don't know if possible with SDK being on forever hold.Ĭars-Make all the cars movable for tanks. Then possibly start players in that room? Or Maybe give it a flickering light or something to draw attention to it?ĭoors-All the doors in close range can be shot and thus destroyed. Safe House Beginning-The beginning safe house would probably work better if you put the health packs in the room with the ammunition and the second pistol. People can get pulled from the doors and it's not very obvious where you need to go unless you've played Resident Evil 2. If you ever want to convert the map to versus or don't want people complaining then I would suggest adding a safe house room ending. Safe House Ending-Replace the door's of the R.C.P.D.

So we had to stumble around for more then a few minutes until we found the locked door from before. This is an unusal style and none of us were expecting it. For example after you go through the bar it sends you in a big circle. Layout of the Map-Too Confusing and mis-leading. Me and my clan tested out you're map last night and there's a few things we spotted.
